Each has three 'major gods' to choose from before each game – Zeus, Hades and Poseidon for the Greeks Ra, Isis and Set for the Egyptians, and Odin, Thor and Loki for the Norse.
Like the original Age of Mythology, there are three civilizations available – Greek, Egyptian and Norse – each with their own unique units, buildings, powers and method of obtaining favor. To gain further units, technologies and buildings, players advance 'Ages', starting in the Archaic Age, a feature prominently used in the Age of Empires series. In standard games, players collect three resources – food, gold and favor – to construct buildings and eventually train units for combat. Every time two rival players' units attack one another, a brief animation of a group of each unit engaging in combat is played on the top screen, along with the resulting damage to their hit points.
Unlike the original Age of Mythology for the PC, Age of Empires: Mythologies is turn-based as opposed to real-time strategy, where in the vein of Advance Wars and the previous Age of Empires: The Age of Kings, each player is given a turn where their units can make single actions within that turn such as moving to an opposing unit and attacking or capturing or constructing buildings.